static int SendConnect(IntPtr L)
{
int count = LuaDLL.lua_gettop(L);
if (count == 1)
{
NetworkManager obj = LuaScriptMgr.GetUnityObject <NetworkManager>(L, 1);
obj.SendConnect();
return(0);
}
else if (count == 3)
{
NetworkManager obj = LuaScriptMgr.GetUnityObject <NetworkManager>(L, 1);
string arg0 = LuaScriptMgr.GetLuaString(L, 2);
int arg1 = (int)LuaScriptMgr.GetNumber(L, 3);
obj.SendConnect(arg0, arg1);
return(0);
}
else
{
LuaDLL.luaL_error(L, "invalid arguments to method: NetworkManager.SendConnect");
}
return(0);
}