private void Update() { if (sEvents.Count > 0) { while (sEvents.Count > 0) { KeyValuePair<int, ByteBuffer> _event = sEvents.Dequeue(); GameFacade.SendMessageCommand(NotiConst.DISPATCH_MESSAGE, _event); } } }
// Update is called once per frame void Update() { //Logger.i("update"); Timer.Update(); NetworkManager.Update(); }