public OnCollisionExit2D ( Collision2D other ) : void | ||
other | Collision2D | |
return | void |
public virtual void OnCollisionExit2D(Collision2D other)
{
/*if (other.gameObject.tag == "floor" || other.gameObject.tag == "imp" || other.gameObject.tag == "moving")
{
WallColl = false;
}*/
}