public void GrabImp(Collider2D imp)
{
HoldingImp = imp.transform.parent.gameObject.tag;
imp.transform.parent.gameObject.GetComponent<ImpAI>().held = true;
Vector2 origScale = imp.transform.parent.localScale;
imp.transform.parent.transform.parent = transform;
imp.transform.parent.localScale = origScale;
imp.transform.parent.GetComponent<BoxCollider2D>().enabled = false;
imp.transform.GetComponent<CircleCollider2D>().enabled = false;
imp.transform.parent.transform.parent = transform;
imp.transform.parent.GetComponent<Rigidbody2D>().isKinematic = true;
}