BSPTree.createLevel C# (CSharp) Method

createLevel() private method

private createLevel ( ) : void
return void
    private void createLevel()
    {
        for (int i = 0; i < levelGrid.Width(); i++){
            for (int j = 0; j < levelGrid.Height(); j++){

                switch(levelGrid.getTile(i,j)){
                case 1:
                    Instantiate(Resources.Load("FloorTile"), new Vector3(transform.position.x - (transform.localScale.x/2) + i, transform.position.y + transform.localScale.y/2, transform.position.z - (transform.localScale.z/2) + j), Quaternion.identity);
                    break;
                case 2:
                    Instantiate(Resources.Load("WallTile"), new Vector3(transform.position.x - (transform.localScale.x/2) + i, transform.position.y + transform.localScale.y/2, transform.position.z - (transform.localScale.z/2) + j), Quaternion.identity);
                    break;
                }

            }
        }
    }