private void createLevel()
{
for (int i = 0; i < levelGrid.Width(); i++){
for (int j = 0; j < levelGrid.Height(); j++){
switch(levelGrid.getTile(i,j)){
case 1:
Instantiate(Resources.Load("FloorTile"), new Vector3(transform.position.x - (transform.localScale.x/2) + i, transform.position.y + transform.localScale.y/2, transform.position.z - (transform.localScale.z/2) + j), Quaternion.identity);
break;
case 2:
Instantiate(Resources.Load("WallTile"), new Vector3(transform.position.x - (transform.localScale.x/2) + i, transform.position.y + transform.localScale.y/2, transform.position.z - (transform.localScale.z/2) + j), Quaternion.identity);
break;
}
}
}
}