BSPTree.Start C# (CSharp) Method

Start() private method

private Start ( ) : void
return void
    void Start()
    {
        GameObject startCube = GameObject.CreatePrimitive(PrimitiveType.Cube);
        startCube.transform.localScale = new Vector3 (150,1,150);
        startCube.tag = "GenSection";
        startCube.transform.position = new Vector3(transform.position.x + startCube.transform.localScale.x/2,
            transform.position.y,
            transform.position.z + startCube.transform.localScale.z/2);

        levelGrid = new Grid((int) startCube.transform.localScale.x,(int) startCube.transform.localScale.z);

        for (int i = 0; i < levelGrid.Width(); i++){
            for (int j = 0; j < levelGrid.Height(); j++){
                levelGrid.setTile(i,j,0);
            }
        }

        parentNode = new BSPNode();
        parentNode.setCube(startCube);

        for (int i = 0; i < 7; i++){
            split (parentNode);
        }

        //create the rooms
        createRooms(parentNode);

        //connect the rooms
        connectRooms(parentNode);

        //tidy up dungeon
        for (int k = 0; k < 5; k++){

            for (int i = 0; i < levelGrid.Width(); i++){
                for (int j = 0; j < levelGrid.Height(); j++){
                    removeSingles(i,j);
                }
            }
        }

        createLevel();
    }