private void Update()
{
for (int i = 0; i < sceneLoaderList.Count; i++)
{
SceneLoader loader = sceneLoaderList[i];
bool loaded = loader.Update();
if (loaded)
{
SceneDefine.SCENE_ID id = loader.SceneID;
UnityScene unityScene = UnitySceneManager.GetSceneByName(loader.Name);
SceneBase scene = GameObject.Find(unityScene.name).GetComponent <SceneBase>();
sceneList.Add(scene);
sceneLoaderList.RemoveAt(i);
UnitySceneManager.SetActiveScene(unityScene);
scene.Setup(id, unityScene);
break;
}
}
for (int i = 0; i < sceneList.Count; i++)
{
// アンロード処理
if (sceneList[i] == null)
{
sceneList.RemoveAt(i);
break;
}
}
}