UnityEngine.Networking.ULocalConnectionToServer.SendWriter C# (CSharp) Method

SendWriter() public method

public SendWriter ( NetworkWriter writer, int channelId ) : bool
writer NetworkWriter
channelId int
return bool
        public override bool SendWriter(NetworkWriter writer, int channelId)
        {
            return this.m_LocalServer.InvokeBytes(this, writer.AsArray(), (short) writer.AsArray().Length, channelId);
        }
    }