UnityEngine.Networking.ULocalConnectionToServer.SendUnreliable C# (CSharp) Method

SendUnreliable() public method

public SendUnreliable ( short msgType, MessageBase msg ) : bool
msgType short
msg MessageBase
return bool
        public override bool SendUnreliable(short msgType, MessageBase msg)
        {
            return this.m_LocalServer.InvokeHandlerOnServer(this, msgType, msg, 1);
        }