UnityEngine.Networking.ULocalConnectionToServer.GetStatsIn C# (CSharp) Method

GetStatsIn() public method

public GetStatsIn ( int &numMsgs, int &numBytes ) : void
numMsgs int
numBytes int
return void
        public override void GetStatsIn(out int numMsgs, out int numBytes)
        {
            numMsgs = 0;
            numBytes = 0;
        }