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Unity
OsvrRenderManager
SetFarClippingPlaneDistance
Unity.OsvrRenderManager.SetFarClippingPlaneDistance C# (CSharp) Method
OsvrRenderManager Class Documentation
Datei anzeigen
Open project: VirsixInc/VRCubeSword
SetFarClippingPlaneDistance()
public
method
public
SetFarClippingPlaneDistance
(
float
far
) :
void
far
float
return
void
public void SetFarClippingPlaneDistance(float far) { SetFarClipDistance((double)far); }
OsvrRenderManager
CreateRenderManager
CreateRenderManagerFromUnity
DebugWrapper
ExitRenderManager
GetEyePose
GetEyeProjectionMatrix
GetEyeViewport
GetProjectionMatrix
GetRenderEventFunc
GetRenderEventFunction
GetRenderManagerEyePose
GetViewport
InitRenderManager
IsRenderManagerSupported
IsUnityVersionSupported
LinkDebug
PerspectiveOffCenter
SetColorBufferFromUnity
SetEyeColorBuffer
SetFarClipDistance
SetFarClippingPlaneDistance
SetIPD
SetIPDMeters
SetNearClipDistance
SetNearClippingPlaneDistance
ShutdownRenderManager