Unity.OsvrRenderManager.InitRenderManager C# (CSharp) Method

InitRenderManager() public method

public InitRenderManager ( ) : int
return int
            public int InitRenderManager()
            {
                if (_linkDebug)
                {
                    //this will cause a crash when exiting the Unity editor or an application
                    //only use for debugging purposes, do not leave on for release.
                    LinkDebug(functionPointer); // Hook our c++ plugin into Unity's console log.
                }
                //create a client context for RenderManager. This context should not be updated from Unity.
                _renderManagerClientContext = new OSVR.ClientKit.ClientContext("com.sensics.rendermanagercontext", 0);
                return CreateRenderManager(_renderManagerClientContext);
            }