public static OnHitAnything ( Player player, float x, float y, System.Entity victim ) : void | ||
player | Player | |
x | float | |
y | float | |
victim | System.Entity | |
return | void |
public static void OnHitAnything(Player player, float x, float y, Entity victim)
{
foreach (ModPlayer modPlayer in player.modPlayers)
{
modPlayer.OnHitAnything(x, y, victim);
}
}