public static ModifyHitNPC ( Player player, System.Item item, NPC target, int &damage, float &knockback, bool &crit ) : void | ||
player | Player | |
item | System.Item | |
target | NPC | |
damage | int | |
knockback | float | |
crit | bool | |
return | void |
public static void ModifyHitNPC(Player player, Item item, NPC target, ref int damage, ref float knockback, ref bool crit)
{
foreach (ModPlayer modPlayer in player.modPlayers)
{
modPlayer.ModifyHitNPC(item, target, ref damage, ref knockback, ref crit);
}
}