void RenderQuad(Vector2 v1, Vector2 v2)
{
_instance.Quadverts[0].Position.X = v2.X;
_instance.Quadverts[0].Position.Y = v1.Y;
_instance.Quadverts[1].Position.X = v1.X;
_instance.Quadverts[1].Position.Y = v1.Y;
_instance.Quadverts[2].Position.X = v1.X;
_instance.Quadverts[2].Position.Y = v2.Y;
_instance.Quadverts[3].Position.X = v2.X;
_instance.Quadverts[3].Position.Y = v2.Y;
REngine.Instance._graphics.GraphicsDevice.DrawUserIndexedPrimitives<VertexPositionTexture>
(PrimitiveType.TriangleList, _instance.Quadverts, 0, 4, _instance.Quadib, 0, 2);
}