Reactor.RAtmosphere.RenderQuad C# (CSharp) Method

RenderQuad() private method

private RenderQuad ( Vector2 v1, Vector2 v2 ) : void
v1 Vector2
v2 Vector2
return void
        void RenderQuad(Vector2 v1, Vector2 v2)
        {
            _instance.Quadverts[0].Position.X = v2.X;
            _instance.Quadverts[0].Position.Y = v1.Y;

            _instance.Quadverts[1].Position.X = v1.X;
            _instance.Quadverts[1].Position.Y = v1.Y;

            _instance.Quadverts[2].Position.X = v1.X;
            _instance.Quadverts[2].Position.Y = v2.Y;

            _instance.Quadverts[3].Position.X = v2.X;
            _instance.Quadverts[3].Position.Y = v2.Y;

            REngine.Instance._graphics.GraphicsDevice.DrawUserIndexedPrimitives<VertexPositionTexture>
                (PrimitiveType.TriangleList, _instance.Quadverts, 0, 4, _instance.Quadib, 0, 2);
        }