void InitFullScreenQuad()
{
if (_instance.Quadverts == null)
{
_instance.Quadverts = new VertexPositionTexture[]
{
new VertexPositionTexture(
new Vector3(0,0,0),
new Vector2(1,1)),
new VertexPositionTexture(
new Vector3(0,0,0),
new Vector2(0,1)),
new VertexPositionTexture(
new Vector3(0,0,0),
new Vector2(0,0)),
new VertexPositionTexture(
new Vector3(0,0,0),
new Vector2(1,0))
};
}
if (_instance.Quadib == null)
{
_instance.Quadib = new short[] { 0, 1, 2, 2, 3, 0 };
}
}