public override void Init()
{
#if !XBOX
this.Reactor.Init3DGame(1280, 720, false);
#else
this.Reactor.Init3DGame(180, 720, true);
this.Reactor.SetXBox360Resolution(CONST_REACTOR_XBOX_RESOLUTION.r720P);
#endif
this.Reactor.SetWatermarkPosition(CONST_REACTOR_WATERMARK_POSITION.BOTTOM_RIGHT);
Reactor.ShowFPS(true);
Reactor.AllowEscapeQuit(true);
Reactor.ShowMouse(false);
//Reactor.SetDebugFile("debug.txt");
//Reactor.SetDebugMode(true);
scene = new RScene();
screen = new RScreen2D();
textures = new RTextureFactory();
//lighting = new RLightingFactory();
//materials = new RMaterialFactory();
Reactor.Resized += new ViewportResized(Reactor_Resized);
camera = this.Reactor.GetCamera();
camera.SetClipPlanes(1f, 180000);
atmosphere = new RAtmosphere();
atmosphere.Initialize();
input = new RInput();
camera.Position = R3DVECTOR.Zero;
camera.LookAt(new R3DVECTOR(0.5f,0f,0.5f));
font = screen.Create_TextureFont("Font1", "Font1");
//emitter = (RParticleEmitter)scene.CreateNode<RParticleEmitter>("myemitter");
//emitter2 = scene.CreateParticleEmitter(CONST_REACTOR_PARTICLETYPE.Billboard, "myemitter2");
landscape = (RLandscape)scene.CreateNode<RLandscape>("myland");
water = (RWater)scene.CreateNode<RWater>("mywater");
//mesh = (RActor)scene.CreateNode<RActor>("mymesh");
}