OpenSim.Region.CoreModules.World.Serialiser.SerialiserModule.SavePrimListToXml2 C# (CSharp) Method

SavePrimListToXml2() public method

public SavePrimListToXml2 ( OpenSim.Region.Framework.Scenes.EntityBase entityList, TextWriter stream, System.Vector3 min, System.Vector3 max ) : void
entityList OpenSim.Region.Framework.Scenes.EntityBase
stream System.IO.TextWriter
min System.Vector3
max System.Vector3
return void
        public void SavePrimListToXml2(EntityBase[] entityList, TextWriter stream, Vector3 min, Vector3 max)
        {
            SceneXmlLoader.SavePrimListToXml2(entityList, stream, min, max);
        }

Same methods

SerialiserModule::SavePrimListToXml2 ( OpenSim.Region.Framework.Scenes.EntityBase entityList, string fileName ) : void