public btTranslationalLimitMotor getTranslationalLimitMotor()
{
IntPtr cPtr = BulletDynamicsPINVOKE.btGeneric6DofConstraint_getTranslationalLimitMotor(swigCPtr);
btTranslationalLimitMotor ret = (cPtr == IntPtr.Zero) ? null : new btTranslationalLimitMotor(cPtr, false);
return ret;
}