BeardedManStudios.Forge.Examples.ForgeExample_Move.NetworkStart C# (CSharp) Method

NetworkStart() protected method

protected NetworkStart ( ) : void
return void
		protected override void NetworkStart()
		{
			base.NetworkStart();

			if (OwningNetWorker.IsServer) // Fired whenever a client says that they are ready on the network
				OwningNetWorker.clientReady += (player) => { Debug.Log("The player with id " + player.NetworkId + " is ready to go!"); };
			else // Tell the server that we are ready on the network, this can be called at any time
				Networking.ClientReady(OwningNetWorker);

			enteredProximity += (mine, other) => { Debug.Log(other.name + " entered my (" + mine.name + ") proximity"); };
			exitedProximity += (mine, other) => { Debug.Log(other.name + " left my (" + mine.name + ") proximity"); };
		}