protected override void NetworkStart()
{
base.NetworkStart();
if (OwningNetWorker.IsServer) // Fired whenever a client says that they are ready on the network
OwningNetWorker.clientReady += (player) => { Debug.Log("The player with id " + player.NetworkId + " is ready to go!"); };
else // Tell the server that we are ready on the network, this can be called at any time
Networking.ClientReady(OwningNetWorker);
enteredProximity += (mine, other) => { Debug.Log(other.name + " entered my (" + mine.name + ") proximity"); };
exitedProximity += (mine, other) => { Debug.Log(other.name + " left my (" + mine.name + ") proximity"); };
}