BeardedManStudios.Forge.Examples.ForgeExample_Move.GetPlayers C# (CSharp) Method

GetPlayers() private method

private GetPlayers ( List players ) : void
players List
return void
		private void GetPlayers(List<NetworkingPlayer> players)
		{
			Network.Unity.MainThreadManager.Run(() =>
			{
				// Note:  This is not optimal, it is just for the idea
				foreach (KeyValuePair<ulong, SimpleNetworkedMonoBehavior> kv in networkedBehaviors)
				{
					if (kv.Value is ForgeExample_Move)
					{
						foreach (NetworkingPlayer player in players)
						{
							if (kv.Value.OwnerId == player.NetworkId)
							{
								((ForgeExample_Move)kv.Value).nameMesh.text = !string.IsNullOrEmpty(player.Name) ? player.Name : "Client";
								break;
							}
						}
					}
				}
			});
		}