Ballz.PerformanceRenderer.LoadContent C# (CSharp) Method

LoadContent() protected method

protected LoadContent ( ) : void
return void
        protected override void LoadContent()
        {
            //for now use the Menu font for our performance overlay
            font = Game.Content.Load<SpriteFont>("Fonts/Menufont");
            renderer = new SpriteBatch(Game.GraphicsDevice);
            base.LoadContent();
        }