Ballz.PerformanceRenderer.Draw C# (CSharp) Method

Draw() public method

public Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
return void
        public override void Draw(GameTime gameTime)
        {
            if (gameTime.TotalGameTime.TotalSeconds > (seconds+1.0))
            {
                fps = fpsCounter;
                fpsCounter = 0;
                seconds = gameTime.TotalGameTime.TotalSeconds;
                allocatedMemory = Process.GetCurrentProcess().PrivateMemorySize64 / 1024f / 1024f;
            }
            else
                ++fpsCounter;

            renderer.Begin();
            renderer.DrawString(font, "fps: " + fps, fpsPosition, Color.DarkSlateGray, 0, -2*Vector2.One,0.4f,SpriteEffects.None,0);
            renderer.DrawString(font, "fps: " + fps, fpsPosition, Color.Wheat, 0, Vector2.Zero,0.4f,SpriteEffects.None,0);

            renderer.DrawString(font, "frametime: " + gameTime.ElapsedGameTime.TotalSeconds*1000 + " ms", frametimePosition, Color.DarkSlateGray, 0, -2*Vector2.One,0.4f,SpriteEffects.None,0);
            renderer.DrawString(font, "frametime: " + gameTime.ElapsedGameTime.TotalSeconds * 1000 + " ms", frametimePosition, Color.Wheat, 0, Vector2.Zero, 0.4f, SpriteEffects.None, 0);

            renderer.DrawString(font, "Memory: " + allocatedMemory + " MB", memoryPosition, Color.DarkSlateGray, 0, -2*Vector2.One,0.4f,SpriteEffects.None,0);
            renderer.DrawString(font, "Memory: " + allocatedMemory + " MB", memoryPosition, Color.Wheat, 0, Vector2.Zero,0.4f,SpriteEffects.None,0);

            positioning = memoryPosition + spacing;

            renderer.DrawString(font, "Measures: ", positioning, Color.DarkSlateGray, 0, -2*Vector2.One,0.4f,SpriteEffects.None,0);
            renderer.DrawString(font, "Measures: ", positioning, Color.Wheat, 0, Vector2.Zero,0.4f,SpriteEffects.None,0);
            foreach (var t in reportedMsecs)
            {
                positioning += spacing;
                renderer.DrawString(font, t.Key+": "+t.Value+" ms", positioning, Color.DarkSlateGray, 0, -2*Vector2.One,0.4f,SpriteEffects.None,0);
                renderer.DrawString(font, t.Key+": "+t.Value+" ms", positioning, Color.Wheat, 0, Vector2.Zero,0.4f,SpriteEffects.None,0);
            }

            renderer.End();

            base.Draw(gameTime);
        }