Axiom.SceneManagers.Bsp.BspGeometry.SetCustomParameter C# (CSharp) Method

SetCustomParameter() public method

Sets a custom parameter for this Renderable, which may be used to drive calculations for this specific Renderable, like GPU program parameters.
Calling this method simply associates a numeric index with a 4-dimensional value for this specific Renderable. This is most useful if the material which this Renderable uses a vertex or fragment program, and has an AutoConstant.Custom parameter entry. This parameter entry can refer to the index you specify as part of this call, thereby mapping a custom parameter for this renderable to a program parameter.
public SetCustomParameter ( int index, Vector4 val ) : void
index int /// The index with which to associate the value. Note that this /// does not have to start at 0, and can include gaps. It also has no direct /// correlation with a GPU program parameter index - the mapping between the /// two is performed by the AutoConstant.Custom entry, if that is used. ///
val Vector4 The value to associate.
return void
		public void SetCustomParameter( int index, Vector4 val )
		{
		}