Axiom.SceneManagers.Bsp.BspGeometry.GetWorldTransforms C# (CSharp) Method

GetWorldTransforms() public method

Gets the world transform matrix / matrices for this renderable object.
If the object has any derived transforms, these are expected to be up to date as long as all the SceneNode structures have been updated before this is called.

This method will populate xform with 1 matrix if it does not use vertex blending. If it does use vertex blending it will fill the passed in pointer with an array of matrices, the length being the value returned from getNumWorldTransforms.

public GetWorldTransforms ( Matrix4 matrices ) : void
matrices Axiom.Math.Matrix4
return void
		public void GetWorldTransforms( Matrix4[] matrices )
		{
		}