Axiom.Core.SceneNode.UpdateBounds C# (CSharp) Method

UpdateBounds() protected method

Tell the SceneNode to update the world bound info it stores.
protected UpdateBounds ( ) : void
return void
		protected virtual void UpdateBounds()
		{
			// reset bounds
			worldAABB.IsNull = true;
			worldBoundingSphere.Center = this.DerivedPosition;
			float radius = worldBoundingSphere.Radius = 0;

			// update bounds from attached objects
			foreach ( MovableObject obj in objectList.Values )
			{
				// update
				worldAABB.Merge( obj.GetWorldBoundingBox( true ) );
				radius = Utility.Max( obj.BoundingRadius, radius );
			}

			// merge with Children
			foreach ( SceneNode child in childNodes.Values )
			{
				// merge our bounding box with that of the child node
				worldAABB.Merge( child.worldAABB );
				radius = Utility.Max( child.worldBoundingSphere.Radius, radius );
			}

			worldBoundingSphere.Radius = radius;

		}