Axiom.Core.Entity.EntityShadowRenderable.GetWorldTransforms C# (CSharp) Method

GetWorldTransforms() public method

public GetWorldTransforms ( Matrix4 matrices ) : void
matrices Axiom.Math.Matrix4
return void
			public override void GetWorldTransforms( Matrix4[] matrices )
			{
				if ( this.parent.BoneMatrixCount == 0 )
				{
					matrices[ 0 ] = this.parent.ParentNodeFullTransform;
				}
				else
				{
					// pretransformed
					matrices[ 0 ] = Matrix4.Identity;
				}
			}