Axiom.Core.Entity.EntityShadowRenderable.EntityShadowRenderable C# (CSharp) Method

EntityShadowRenderable() public method

public EntityShadowRenderable ( Entity parent, HardwareIndexBuffer indexBuffer, VertexData vertexData, bool createSeperateLightCap, SubEntity subEntity ) : System
parent Entity
indexBuffer Axiom.Graphics.HardwareIndexBuffer
vertexData Axiom.Graphics.VertexData
createSeperateLightCap bool
subEntity SubEntity
return System
			public EntityShadowRenderable( Entity parent,
										   HardwareIndexBuffer indexBuffer,
										   VertexData vertexData,
										   bool createSeperateLightCap,
										   SubEntity subEntity )
				: this( parent, indexBuffer, vertexData, createSeperateLightCap, subEntity, false )
			{
			}

Same methods

Entity.EntityShadowRenderable::EntityShadowRenderable ( Entity parent, HardwareIndexBuffer indexBuffer, VertexData vertexData, bool createSeparateLightCap, SubEntity subEntity, bool isLightCap ) : System