public GetWorldTransforms ( |
||
matrices | ||
리턴 | void |
public override void GetWorldTransforms( Matrix4[] matrices )
{
if ( this.parent.BoneMatrixCount == 0 )
{
matrices[ 0 ] = this.parent.ParentNodeFullTransform;
}
else
{
// pretransformed
matrices[ 0 ] = Matrix4.Identity;
}
}