Assets.Scripts.Scenes.Game.ComboHits.ComboHitController.IsHitFeedbackBubblePoolItemAvailableCallback C# (CSharp) Method

IsHitFeedbackBubblePoolItemAvailableCallback() private method

private IsHitFeedbackBubblePoolItemAvailableCallback ( UnityEngine unityObject ) : bool
unityObject UnityEngine
return bool
        private bool IsHitFeedbackBubblePoolItemAvailableCallback(UnityEngine.Object unityObject)
        {
            ComboHitFeedbackBubbleController comboHitFeedbackController = ((GameObject)unityObject).GetComponent<ComboHitFeedbackBubbleController>();
            return !comboHitFeedbackController.Active;
        }