Assets.Environment.Doors.BigDoubleDoor.Scripts.NavMeshFix.OnTriggerExit C# (CSharp) Method

OnTriggerExit() private method

private OnTriggerExit ( Collider other ) : void
other UnityEngine.Collider
return void
        private void OnTriggerExit(Collider other)
        {
            if (other.tag == Constants.Tags.Player)
                _isPlayerHere = false;

            if (other.tag == Constants.Tags.SideKick)
                _isSidekickHere = false;

            if (_openScript != null)
                _openScript.FixActive = _isPlayerHere || _isSidekickHere;
        }