Assets.Environment.Doors.BigDoubleDoor.Scripts.NavMeshFix.OnTriggerEnter C# (CSharp) Method

OnTriggerEnter() private method

private OnTriggerEnter ( Collider other ) : void
other UnityEngine.Collider
return void
        private void OnTriggerEnter(Collider other)
        {
            if (other.tag == Constants.Tags.Player)
                _isPlayerHere = true;

            if (other.tag == Constants.Tags.SideKick)
                _isSidekickHere = true;

            if (_openScript != null)
                _openScript.FixActive = _isPlayerHere || _isSidekickHere;
        }