AoMEngineLibrary.AMP.BrgMax.LoadMeshUI C# (CSharp) Method

LoadMeshUI() public method

public LoadMeshUI ( ) : void
return void
        public void LoadMeshUI()
        {
            BrgMesh mesh = (BrgMesh)this.Plugin.brgObjectsTreeListView.SelectedObject;

            this.Plugin.interpolationTypeCheckBox.Checked = Convert.ToBoolean(mesh.Header.InterpolationType);
            this.Plugin.brgMeshFlagsCheckedListBox.SetEnum<BrgMeshFlag>(mesh.Header.Flags);
            this.Plugin.brgMeshFormatCheckedListBox.SetEnum<BrgMeshFormat>(mesh.Header.Format);

            if (mesh.Header.AnimationType == BrgMeshAnimType.KeyFrame)
            {
                this.Plugin.keyframeRadioButton.Checked = true;
            }
            else if (mesh.Header.AnimationType == BrgMeshAnimType.NonUniform)
            {
                this.Plugin.nonuniRadioButton.Checked = true;
            }
            else if (mesh.Header.AnimationType == BrgMeshAnimType.SkinBone)
            {
                this.Plugin.skinBoneRadioButton.Checked = true;
            }
        }