AoMEngineLibrary.AMP.BrgMax.ExportBrgMesh C# (CSharp) Method

ExportBrgMesh() private method

private ExportBrgMesh ( string mainObject, BrgMesh mesh, float time, int>.Dictionary matIdMapping ) : void
mainObject string
mesh AoMEngineLibrary.Graphics.Brg.BrgMesh
time float
matIdMapping int>.Dictionary
return void
        private void ExportBrgMesh(string mainObject, BrgMesh mesh, float time, Dictionary<int, int> matIdMapping)
        {
            time += Maxscript.QueryFloat("animationRange.start.ticks / 4800.0");

            string mainMesh = "mainMesh";
            string mainObjectName = Maxscript.QueryString("{0}.name", mainObject);
            // Figure out the proper data to import
            if (!mesh.Header.Flags.HasFlag(BrgMeshFlag.SECONDARYMESH))
            {
                Maxscript.Command("{0} = ExportPreservedTexCoordData (GetMeshSnapshotAtTime {1} {2})", mainMesh, mainObject, time);
            }
            else
            {
                Maxscript.Command("{0} = GetMeshSnapshotAtTime {1} {2}", mainMesh, mainObject, time);
            }
            Maxscript.Command("ExportBrgVertNormals {0}", time);

            Maxscript.SetVarAtTime(time, "meshCenter", "{0}.center", mainObject);
            mesh.Header.CenterPosition = new Vector3D
            (
                -Maxscript.QueryFloat("meshCenter.x"),
                Maxscript.QueryFloat("meshCenter.z"),
                -Maxscript.QueryFloat("meshCenter.y")
            );

            Maxscript.Command("grnd = getNodeByName \"Dummy_hotspot\"");
            if (!Maxscript.QueryBoolean("grnd == undefined"))
            {
                mesh.Header.HotspotPosition = new Vector3D
                (
                    -Maxscript.QueryFloat("grnd.position.x"),
                    Maxscript.QueryFloat("grnd.position.z"),
                    -Maxscript.QueryFloat("grnd.position.y")
                );
            }

            Maxscript.SetVarAtTime(time, "{0}BBMax", "{0}.max", mainObject);
            Maxscript.SetVarAtTime(time, "{0}BBMin", "{0}.min", mainObject);
            Vector3D bBoxMax = new Vector3D(Maxscript.QueryFloat("{0}BBMax.X", mainObject), Maxscript.QueryFloat("{0}BBMax.Y", mainObject), Maxscript.QueryFloat("{0}BBMax.Z", mainObject));
            Vector3D bBoxMin = new Vector3D(Maxscript.QueryFloat("{0}BBMin.X", mainObject), Maxscript.QueryFloat("{0}BBMin.Y", mainObject), Maxscript.QueryFloat("{0}BBMin.Z", mainObject));
            Vector3D bBox = (bBoxMax - bBoxMin) / 2;
            mesh.Header.MinimumExtent = new Vector3D(-bBox.X, -bBox.Z, -bBox.Y);
            mesh.Header.MaximumExtent = new Vector3D(bBox.X, bBox.Z, bBox.Y);

            int numVertices = Maxscript.QueryInteger("brgVertIndices.count");
            int numFaces = Maxscript.QueryInteger("brgFaceArray.count");
            int currNumVertices = mesh.Vertices.Count;

            //System.Windows.Forms.MessageBox.Show("1 " + numVertices);
            for (int i = 0; i < numVertices; i++)
            {
                //System.Windows.Forms.MessageBox.Show("1.1");
                try
                {
                    Maxscript.Command("vertex = getVert {0} brgVertIndices[{1}]", mainMesh, i + 1);
                    //System.Windows.Forms.MessageBox.Show("1.4");
                    mesh.Vertices.Add(new Vector3D(-Maxscript.QueryFloat("vertex.x"), Maxscript.QueryFloat("vertex.z"), -Maxscript.QueryFloat("vertex.y")));

                    //System.Windows.Forms.MessageBox.Show("1.5");
                    mesh.Normals.Add(new Vector3D(
                        -Maxscript.QueryFloat("{0}[{1}].x", "averagedNormals", i + 1),
                        Maxscript.QueryFloat("{0}[{1}].z", "averagedNormals", i + 1),
                        -Maxscript.QueryFloat("{0}[{1}].y", "averagedNormals", i + 1)));
                    //System.Windows.Forms.MessageBox.Show("1.7");
                }
                catch (Exception ex)
                {
                    throw new Exception("In mesh " + mainObjectName + " error exporting verts/normals index " + (i + 1) + ".", ex);
                }
            }

            //System.Windows.Forms.MessageBox.Show("2");
            if (!mesh.Header.Flags.HasFlag(BrgMeshFlag.SECONDARYMESH) || mesh.Header.Flags.HasFlag(BrgMeshFlag.ANIMTEXCOORDS))
            {
                if (mesh.Header.Flags.HasFlag(BrgMeshFlag.TEXCOORDSA))
                {
                    for (int i = 0; i < numVertices; i++)
                    {
                        Maxscript.Command("tVert = getTVert {0} brgVertTVIndices[{1}]", mainMesh, i + 1);
                        mesh.TextureCoordinates.Add(new Vector3D(Maxscript.QueryFloat("tVert.x"), Maxscript.QueryFloat("tVert.y"), 0f));
                    }
                }
            }

            //System.Windows.Forms.MessageBox.Show("3");
            if (!mesh.Header.Flags.HasFlag(BrgMeshFlag.SECONDARYMESH))
            {
                if (mesh.Header.Flags.HasFlag(BrgMeshFlag.MATERIAL))
                {
                    mesh.VertexMaterials.AddRange(new Int16[numVertices]);
                }
                for (int i = 0; i < numFaces; ++i)
                {
                    Face f = new Face();
                    mesh.Faces.Add(f);

                    if (mesh.Header.Flags.HasFlag(BrgMeshFlag.MATERIAL))
                    {
                        int faceMatId = Maxscript.QueryInteger("getFaceMatId {0} {1}", mainMesh, i + 1);
                        if (matIdMapping.ContainsKey(faceMatId))
                        {
                            f.MaterialIndex = (Int16)matIdMapping[faceMatId];
                        }
                        else
                        {
                            throw new Exception("In mesh " + mainObjectName + " face index " + (i + 1) + " has an invalid material id " + faceMatId + ".");
                        }
                    }

                    //System.Windows.Forms.MessageBox.Show("3.1");
                    Maxscript.Command("face = brgFaceArray[{0}]", i + 1);
                    f.Indices.Add((Int16)(Maxscript.QueryInteger("face.x") - 1 + currNumVertices));
                    f.Indices.Add((Int16)(Maxscript.QueryInteger("face.z") - 1 + currNumVertices));
                    f.Indices.Add((Int16)(Maxscript.QueryInteger("face.y") - 1 + currNumVertices));

                    //System.Windows.Forms.MessageBox.Show("3.2");
                    if (mesh.Header.Flags.HasFlag(BrgMeshFlag.MATERIAL))
                    {
                        mesh.VertexMaterials[f.Indices[0]] = f.MaterialIndex;
                        mesh.VertexMaterials[f.Indices[1]] = f.MaterialIndex;
                        mesh.VertexMaterials[f.Indices[2]] = f.MaterialIndex;
                    }
                }
            }

            Maxscript.Command("delete {0}", mainMesh);
        }