AngryTanks.Client.Player.Shoot C# (CSharp) Method

Shoot() protected method

protected Shoot ( Byte shotSlot, Vector2 initialPosition, System.Single rotation, Vector2 initialVelocity, bool local ) : void
shotSlot Byte
initialPosition Vector2
rotation System.Single
initialVelocity Vector2
local bool
return void
        protected virtual void Shoot(Byte shotSlot, Vector2 initialPosition, Single rotation, Vector2 initialVelocity, bool local)
        {
            // create the shot
            Shots[shotSlot] = new Shot(World, this, shotSlot, local, initialPosition, Rotation, Velocity);
        }

Same methods

Player::Shoot ( Byte shotSlot, bool local ) : void