protected Shoot ( Byte shotSlot, Vector2 initialPosition, System.Single rotation, Vector2 initialVelocity, bool local ) : void | ||
shotSlot | Byte | |
initialPosition | Vector2 | |
rotation | System.Single | |
initialVelocity | Vector2 | |
local | bool | |
return | void |
Player::Shoot ( Byte shotSlot, bool local ) : void |