public Player(World world, PlayerInformation playerInfo)
: base(world, GetTexture(world, playerInfo), Vector2.Zero, GetTankSize(world, playerInfo), 0)
{
this.playerInfo = playerInfo;
this.Score = new Score(); //Gives scoreHUD a valid reference to start with
explosion = new AnimatedSprite(World,
World.Content.Load<Texture2D>("textures/bz/explode1"),
Position,
GetTankSize(World, PlayerInfo) * 4,
Rotation,
new Point(8, 8), new Point(64, 64), SpriteSheetDirection.RightToLeft, false);
explosion.Running = false;
World.ServerLink.MessageReceivedEvent += HandleReceivedMessage;
}