Alexandria.Engines.DarkSouls.TableRows.CharacterInitialiser.CharacterInitialiser C# (CSharp) Method

CharacterInitialiser() private method

private CharacterInitialiser ( ParameterTable table, int index ) : System
table ParameterTable
index int
return System
            internal CharacterInitialiser(ParameterTable table, int index)
                : base(table, index)
            {
                BitFields = new byte[1];
                BaseRec_mp = (Single)0;
                BaseRec_sp = (Single)0;
                Red_Falldam = (Single)0;
                Soul = (Int32)0;
                Equip_Wep_Right = (Int32)(-1);
                Equip_Subwep_Right = (Int32)(-1);
                Equip_Wep_Left = (Int32)(-1);
                Equip_Subwep_Left = (Int32)(-1);
                Equip_Helm = (Int32)(-1);
                Equip_Armer = (Int32)(-1);
                Equip_Gaunt = (Int32)(-1);
                Equip_Leg = (Int32)(-1);
                Equip_Arrow = (Int32)(-1);
                Equip_Bolt = (Int32)(-1);
                Equip_SubArrow = (Int32)(-1);
                Equip_SubBolt = (Int32)(-1);
                Equip_Accessory01 = (Int32)(-1);
                Equip_Accessory02 = (Int32)(-1);
                Equip_Accessory03 = (Int32)(-1);
                Equip_Accessory04 = (Int32)(-1);
                Equip_Accessory05 = (Int32)(-1);
                Equip_Skill_01 = (Int32)(-1);
                Equip_Skill_02 = (Int32)(-1);
                Equip_Skill_03 = (Int32)(-1);
                Equip_Spell_01 = (Int32)(-1);
                Equip_Spell_02 = (Int32)(-1);
                Equip_Spell_03 = (Int32)(-1);
                Equip_Spell_04 = (Int32)(-1);
                Equip_Spell_05 = (Int32)(-1);
                Equip_Spell_06 = (Int32)(-1);
                Equip_Spell_07 = (Int32)(-1);
                Item_01 = (Int32)(-1);
                Item_02 = (Int32)(-1);
                Item_03 = (Int32)(-1);
                Item_04 = (Int32)(-1);
                Item_05 = (Int32)(-1);
                Item_06 = (Int32)(-1);
                Item_07 = (Int32)(-1);
                Item_08 = (Int32)(-1);
                Item_09 = (Int32)(-1);
                Item_10 = (Int32)(-1);
                NpcPlayerFaceGenId = (Int32)0;
                NpcPlayerThinkId = (Int32)0;
                BaseHp = (UInt16)0;
                BaseMp = (UInt16)0;
                BaseSp = (UInt16)0;
                ArrowNum = (UInt16)0;
                BoltNum = (UInt16)0;
                SubArrowNum = (UInt16)0;
                SubBoltNum = (UInt16)0;
                QWC_sb = (Int16)0;
                QWC_mw = (Int16)0;
                QWC_cd = (Int16)0;
                SoulLv = (Int16)0;
                BaseVit = (Byte)0;
                BaseWil = (Byte)0;
                BaseEnd = (Byte)0;
                BaseStr = (Byte)0;
                BaseDex = (Byte)0;
                BaseMag = (Byte)0;
                BaseFai = (Byte)0;
                BaseLuc = (Byte)0;
                BaseHeroPoint = (Byte)0;
                BaseDurability = (Byte)0;
                ItemNum_01 = (Byte)0;
                ItemNum_02 = (Byte)0;
                ItemNum_03 = (Byte)0;
                ItemNum_04 = (Byte)0;
                ItemNum_05 = (Byte)0;
                ItemNum_06 = (Byte)0;
                ItemNum_07 = (Byte)0;
                ItemNum_08 = (Byte)0;
                ItemNum_09 = (Byte)0;
                ItemNum_10 = (Byte)0;
                BodyScaleHead = (SByte)0;
                BodyScaleBreast = (SByte)0;
                BodyScaleAbdomen = (SByte)0;
                BodyScaleArm = (SByte)0;
                BodyScaleLeg = (SByte)0;
                GestureId0 = (SByte)(-1);
                GestureId1 = (SByte)(-1);
                GestureId2 = (SByte)(-1);
                GestureId3 = (SByte)(-1);
                GestureId4 = (SByte)(-1);
                GestureId5 = (SByte)(-1);
                GestureId6 = (SByte)(-1);
                NpcPlayerType = (NpcType)0;
                NpcPlayerDrawType = (NpcDrawType)0;
                NpcPlayerSex = (CharacterInitialSex)0;
                VowType = (CharacterInitialVow)0;
                Pad = (Byte)0;
                Pad0 = new Byte[10];
            }

Same methods

TableRows.CharacterInitialiser::CharacterInitialiser ( ParameterTable table, int index, AssetLoader loader, int next ) : System
TableRows.CharacterInitialiser