Alexandria.Engines.DarkSouls.TableRows.CharacterInitialiser.Write C# (CSharp) Method

Write() public method

Write the row to the writer.
public Write ( BinaryWriter writer ) : void
writer System.IO.BinaryWriter
return void
            public override void Write(BinaryWriter writer)
            {
                writer.Write(BaseRec_mp);
                writer.Write(BaseRec_sp);
                writer.Write(Red_Falldam);
                writer.Write(Soul);
                writer.Write(Equip_Wep_Right);
                writer.Write(Equip_Subwep_Right);
                writer.Write(Equip_Wep_Left);
                writer.Write(Equip_Subwep_Left);
                writer.Write(Equip_Helm);
                writer.Write(Equip_Armer);
                writer.Write(Equip_Gaunt);
                writer.Write(Equip_Leg);
                writer.Write(Equip_Arrow);
                writer.Write(Equip_Bolt);
                writer.Write(Equip_SubArrow);
                writer.Write(Equip_SubBolt);
                writer.Write(Equip_Accessory01);
                writer.Write(Equip_Accessory02);
                writer.Write(Equip_Accessory03);
                writer.Write(Equip_Accessory04);
                writer.Write(Equip_Accessory05);
                writer.Write(Equip_Skill_01);
                writer.Write(Equip_Skill_02);
                writer.Write(Equip_Skill_03);
                writer.Write(Equip_Spell_01);
                writer.Write(Equip_Spell_02);
                writer.Write(Equip_Spell_03);
                writer.Write(Equip_Spell_04);
                writer.Write(Equip_Spell_05);
                writer.Write(Equip_Spell_06);
                writer.Write(Equip_Spell_07);
                writer.Write(Item_01);
                writer.Write(Item_02);
                writer.Write(Item_03);
                writer.Write(Item_04);
                writer.Write(Item_05);
                writer.Write(Item_06);
                writer.Write(Item_07);
                writer.Write(Item_08);
                writer.Write(Item_09);
                writer.Write(Item_10);
                writer.Write(NpcPlayerFaceGenId);
                writer.Write(NpcPlayerThinkId);
                writer.Write(BaseHp);
                writer.Write(BaseMp);
                writer.Write(BaseSp);
                writer.Write(ArrowNum);
                writer.Write(BoltNum);
                writer.Write(SubArrowNum);
                writer.Write(SubBoltNum);
                writer.Write(QWC_sb);
                writer.Write(QWC_mw);
                writer.Write(QWC_cd);
                writer.Write(SoulLv);
                writer.Write(BaseVit);
                writer.Write(BaseWil);
                writer.Write(BaseEnd);
                writer.Write(BaseStr);
                writer.Write(BaseDex);
                writer.Write(BaseMag);
                writer.Write(BaseFai);
                writer.Write(BaseLuc);
                writer.Write(BaseHeroPoint);
                writer.Write(BaseDurability);
                writer.Write(ItemNum_01);
                writer.Write(ItemNum_02);
                writer.Write(ItemNum_03);
                writer.Write(ItemNum_04);
                writer.Write(ItemNum_05);
                writer.Write(ItemNum_06);
                writer.Write(ItemNum_07);
                writer.Write(ItemNum_08);
                writer.Write(ItemNum_09);
                writer.Write(ItemNum_10);
                writer.Write(BodyScaleHead);
                writer.Write(BodyScaleBreast);
                writer.Write(BodyScaleAbdomen);
                writer.Write(BodyScaleArm);
                writer.Write(BodyScaleLeg);
                writer.Write(GestureId0);
                writer.Write(GestureId1);
                writer.Write(GestureId2);
                writer.Write(GestureId3);
                writer.Write(GestureId4);
                writer.Write(GestureId5);
                writer.Write(GestureId6);
                writer.Write((Byte)NpcPlayerType);
                writer.Write((Byte)NpcPlayerDrawType);
                writer.Write((Byte)NpcPlayerSex);
                writer.Write(BitFields);
                writer.Write(Pad0);
            }
TableRows.CharacterInitialiser