internal CharacterInitialiser(ParameterTable table, int index)
: base(table, index)
{
BitFields = new byte[1];
BaseRec_mp = (Single)0;
BaseRec_sp = (Single)0;
Red_Falldam = (Single)0;
Soul = (Int32)0;
Equip_Wep_Right = (Int32)(-1);
Equip_Subwep_Right = (Int32)(-1);
Equip_Wep_Left = (Int32)(-1);
Equip_Subwep_Left = (Int32)(-1);
Equip_Helm = (Int32)(-1);
Equip_Armer = (Int32)(-1);
Equip_Gaunt = (Int32)(-1);
Equip_Leg = (Int32)(-1);
Equip_Arrow = (Int32)(-1);
Equip_Bolt = (Int32)(-1);
Equip_SubArrow = (Int32)(-1);
Equip_SubBolt = (Int32)(-1);
Equip_Accessory01 = (Int32)(-1);
Equip_Accessory02 = (Int32)(-1);
Equip_Accessory03 = (Int32)(-1);
Equip_Accessory04 = (Int32)(-1);
Equip_Accessory05 = (Int32)(-1);
Equip_Skill_01 = (Int32)(-1);
Equip_Skill_02 = (Int32)(-1);
Equip_Skill_03 = (Int32)(-1);
Equip_Spell_01 = (Int32)(-1);
Equip_Spell_02 = (Int32)(-1);
Equip_Spell_03 = (Int32)(-1);
Equip_Spell_04 = (Int32)(-1);
Equip_Spell_05 = (Int32)(-1);
Equip_Spell_06 = (Int32)(-1);
Equip_Spell_07 = (Int32)(-1);
Item_01 = (Int32)(-1);
Item_02 = (Int32)(-1);
Item_03 = (Int32)(-1);
Item_04 = (Int32)(-1);
Item_05 = (Int32)(-1);
Item_06 = (Int32)(-1);
Item_07 = (Int32)(-1);
Item_08 = (Int32)(-1);
Item_09 = (Int32)(-1);
Item_10 = (Int32)(-1);
NpcPlayerFaceGenId = (Int32)0;
NpcPlayerThinkId = (Int32)0;
BaseHp = (UInt16)0;
BaseMp = (UInt16)0;
BaseSp = (UInt16)0;
ArrowNum = (UInt16)0;
BoltNum = (UInt16)0;
SubArrowNum = (UInt16)0;
SubBoltNum = (UInt16)0;
QWC_sb = (Int16)0;
QWC_mw = (Int16)0;
QWC_cd = (Int16)0;
SoulLv = (Int16)0;
BaseVit = (Byte)0;
BaseWil = (Byte)0;
BaseEnd = (Byte)0;
BaseStr = (Byte)0;
BaseDex = (Byte)0;
BaseMag = (Byte)0;
BaseFai = (Byte)0;
BaseLuc = (Byte)0;
BaseHeroPoint = (Byte)0;
BaseDurability = (Byte)0;
ItemNum_01 = (Byte)0;
ItemNum_02 = (Byte)0;
ItemNum_03 = (Byte)0;
ItemNum_04 = (Byte)0;
ItemNum_05 = (Byte)0;
ItemNum_06 = (Byte)0;
ItemNum_07 = (Byte)0;
ItemNum_08 = (Byte)0;
ItemNum_09 = (Byte)0;
ItemNum_10 = (Byte)0;
BodyScaleHead = (SByte)0;
BodyScaleBreast = (SByte)0;
BodyScaleAbdomen = (SByte)0;
BodyScaleArm = (SByte)0;
BodyScaleLeg = (SByte)0;
GestureId0 = (SByte)(-1);
GestureId1 = (SByte)(-1);
GestureId2 = (SByte)(-1);
GestureId3 = (SByte)(-1);
GestureId4 = (SByte)(-1);
GestureId5 = (SByte)(-1);
GestureId6 = (SByte)(-1);
NpcPlayerType = (NpcType)0;
NpcPlayerDrawType = (NpcDrawType)0;
NpcPlayerSex = (CharacterInitialSex)0;
VowType = (CharacterInitialVow)0;
Pad = (Byte)0;
Pad0 = new Byte[10];
}