CLocalServer.on_receive_from_client C# (CSharp) Method

on_receive_from_client() public method

public on_receive_from_client ( CPacket msg ) : void
msg CPacket
return void
    public void on_receive_from_client(CPacket msg)
    {
        msg.record_size();
        CPacket clone = CPacket.create(msg.protocol_id);
        clone.overwrite(msg.buffer, 0);
        clone.pop_int16();		// LocalServer환경에서는 size값이 필요 없으므로 2바이트를 버린다.
        this.game_room.on_receive(this.players[0], clone);
    }