public CLocalServer()
{
this.players = new List<CPlayer>();
this.players.Add(new CPlayer(0, PLAYER_TYPE.HUMAN, this.send, this));
this.players.Add(new CPlayer(1, PLAYER_TYPE.AI, null, this));
this.game_room = new CGameRoom(this);
for (int i = 0; i < this.players.Count; ++i)
{
this.game_room.add_player(this.players[i]);
}
}