public static shearing ( float sx, float sy ) : |
||
sx | float | |
sy | float | |
return |
public static Matrix2d shearing(float sx, float sy) {
Matrix2d ret = new Matrix2d(touchvgPINVOKE.Matrix2d_shearing__SWIG_1(sx, sy), true);
return ret;
}
Matrix2d::shearing ( float sx, float sy, |