public setToShearing ( float sx, float sy ) : |
||
sx | float | |
sy | float | |
return |
public Matrix2d setToShearing(float sx, float sy) {
Matrix2d ret = new Matrix2d(touchvgPINVOKE.Matrix2d_setToShearing__SWIG_1(swigCPtr, sx, sy), false);
return ret;
}
Matrix2d::setToShearing ( float sx, float sy, |