public void Update(SolarSystem3D u)
{
if (mousesystem == u) {return;}
mousesystem = u;
Boolean vis = false;
foreach (Unit u1 in plyr.army) {
SolarSystem3D u1ss = u1.hex.hexgrid;
if (u1ss == mousesystem) { Console.WriteLine("I can see!"); vis = true; break; }
if (mousesystem.neighbors.Contains(u1ss) && u1 is Ship && ((Ship)u1).shiptype is Telescope) { vis = true; break; }
}
if (vis)
{
int totalShips = 0;
int totalPlanets = 0;
int totalRoids = 0;
int enemyShips = 0;
int enemyPlanets = 0;
int enemyRoids = 0;
int myShips = 0;
int myPlanets = 0;
int myRoids = 0;
foreach (Hex3D h1 in mousesystem.getHexes())
{
GameObject go = h1.GetGameObject();
if (go != null && go is Unit)
{
Unit u1 = ((Unit)go);
Player p1 = u1.getAffiliation();
if (u1 is Asteroid)
{
totalRoids++;
if (p1 == null) { }
else if (p1 == plyr) { myRoids++; }
else { enemyRoids++; }
}
if (u1 is Planet)
{
totalPlanets++;
if (p1 == null) { }
else if (p1 == plyr) { myPlanets++; }
else { enemyPlanets++; }
}
if (u1 is Ship)
{
totalShips++;
if (p1 == null) { }
else if (p1 == plyr) { myShips++; }
else { enemyShips++; }
}
}
}
String[] spacing = new String[3];
if (myPlanets < 10) { spacing[0] = " "; }
else { spacing[0] = ""; }
if (enemyPlanets < 10) { spacing[1] = " "; }
else { spacing[1] = ""; }
if (totalPlanets < 10) { spacing[2] = " "; }
else { spacing[2] = ""; }
planets.text = "Planets: " + spacing[0] + myPlanets + " " + spacing[1] + enemyPlanets + " " + spacing[2] + totalPlanets;
if (myRoids < 10) { spacing[0] = " "; }
else { spacing[0] = ""; }
if (enemyRoids < 10) { spacing[1] = " "; }
else { spacing[1] = ""; }
if (totalRoids < 10) { spacing[2] = " "; }
else { spacing[2] = ""; }
asteroids.text = "Asteroids: " + spacing[0] + myRoids + " " + spacing[1] + enemyRoids + " " + spacing[2] + totalRoids;
if (myShips < 10) { spacing[0] = " "; }
else { spacing[0] = ""; }
if (enemyShips < 10) { spacing[1] = " "; }
else { spacing[1] = ""; }
if (totalShips < 10) { spacing[2] = " "; }
else { spacing[2] = ""; }
ships.text = "Vessels: " + spacing[0] + myShips + " " + spacing[1] + enemyShips + " " + spacing[2] + totalShips;
}
else
{
// "Object: Friend Foe Total"
planets.text = "Planets: ?? ?? ??";
asteroids.text = "Asteroids: ?? ?? ??";
ships.text = "Vessels:: ?? ?? ??";
}
}