private RawAngularVelFromRelative ( Vector3 angularVelFromKSP ) : Vector | ||
angularVelFromKSP | Vector3 | the value KSP is returning for angular velocity |
return | Vector |
private Vector RawAngularVelFromRelative(Vector3 angularVelFromKSP)
{
return new Vector(VesselUtils.GetFacing(Vessel).Rotation *
new Vector3d(angularVelFromKSP.x, -angularVelFromKSP.z, angularVelFromKSP.y));
}