private void SetupGameDirectories(string gameName)
{
// setup cdpath
if(idE.CvarSystem.GetString("fs_cdpath") != string.Empty)
{
AddGameDirectory(idE.CvarSystem.GetString("fs_cdpath"), gameName);
}
// setup basepath
if(idE.CvarSystem.GetString("fs_basepath") != string.Empty)
{
AddGameDirectory(idE.CvarSystem.GetString("fs_basepath"), gameName);
}
// setup devpath
if(idE.CvarSystem.GetString("fs_devpath") != string.Empty)
{
AddGameDirectory(idE.CvarSystem.GetString("fs_devpath"), gameName);
}
// setup savepath
if(idE.CvarSystem.GetString("fs_savepath") != string.Empty)
{
AddGameDirectory(idE.CvarSystem.GetString("fs_savepath"), gameName);
}
}