public RetrieveTerrainEntity ( int prefabIndex = -1 ) : Entity | ||
prefabIndex | int | |
return | Entity |
public Entity RetrieveTerrainEntity(int prefabIndex = -1)
{
int index;
if (prefabIndex < 0)
{
index = WaveServices.Random.Next(this.terrainPrefabs.Length);
}
else
{
index = prefabIndex;
}
var prefab = this.terrainPrefabs[index];
return this.RetrieveTerrainEntity(prefab);
}
EntityPoolComponent::RetrieveTerrainEntity ( string prefab ) : Entity |