WaveFrogger.Services.EntityPoolComponent.RetrieveTerrainEntity C# (CSharp) Method

RetrieveTerrainEntity() public method

public RetrieveTerrainEntity ( int prefabIndex = -1 ) : Entity
prefabIndex int
return Entity
        public Entity RetrieveTerrainEntity(int prefabIndex = -1)
        {
            int index;
            if (prefabIndex < 0)
            {
                index = WaveServices.Random.Next(this.terrainPrefabs.Length);
            }
            else
            {
                index = prefabIndex;
            }

            var prefab = this.terrainPrefabs[index];

            return this.RetrieveTerrainEntity(prefab);
        }

Same methods

EntityPoolComponent::RetrieveTerrainEntity ( string prefab ) : Entity