static int InitWWW(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 4);
UnityEngine.WWW obj = (UnityEngine.WWW)ToLua.CheckObject(L, 1, typeof(UnityEngine.WWW));
string arg0 = ToLua.CheckString(L, 2);
byte[] arg1 = ToLua.CheckByteBuffer(L, 3);
string[] arg2 = ToLua.CheckStringArray(L, 4);
obj.InitWWW(arg0, arg1, arg2);
return(0);
}
catch (Exception e)
{
return(LuaDLL.toluaL_exception(L, e));
}
}