UnityEngine.Texture2D.GetPixels32 C# (CSharp) Method

GetPixels32() private method

private GetPixels32 ( [ miplevel ) : UnityEngine.Color32[]
miplevel [
return UnityEngine.Color32[]
        public extern Color32[] GetPixels32([DefaultValue("0")] int miplevel);
        /// <summary>

Same methods

Texture2D::GetPixels32 ( ) : UnityEngine.Color32[]

Usage Example

	public static Result DecodeImage(Texture2D tex)
	{
		Color32LuminanceSource colLumSource = new Color32LuminanceSource(tex.GetPixels32(), tex.width, tex.height);
		HybridBinarizer hybridBinarizer = new HybridBinarizer(colLumSource);
		BinaryBitmap bitMap = new BinaryBitmap(hybridBinarizer);
		//We reset before we decode for safety;


		CodeReader.reset();

		return CodeReader.decode(bitMap);
	}
All Usage Examples Of UnityEngine.Texture2D::GetPixels32