private GetPixels32 ( [ miplevel ) : UnityEngine.Color32[] | ||
miplevel | [ | |
return | UnityEngine.Color32[] |
public extern Color32[] GetPixels32([DefaultValue("0")] int miplevel);
/// <summary>
Texture2D::GetPixels32 ( ) : UnityEngine.Color32[] |
public static Result DecodeImage(Texture2D tex) { Color32LuminanceSource colLumSource = new Color32LuminanceSource(tex.GetPixels32(), tex.width, tex.height); HybridBinarizer hybridBinarizer = new HybridBinarizer(colLumSource); BinaryBitmap bitMap = new BinaryBitmap(hybridBinarizer); //We reset before we decode for safety; CodeReader.reset(); return CodeReader.decode(bitMap); }